Once in a while, there's a shock going through the world. This is a shock of creativity which left everybody it touched with a dropped jaw. Wilfred the Hero is one of those shocks. From the very start til the very end, you'll be astonished, captivated and drawn into the world thought up by Teo Mathlein and Brandon Abley.
Wilfred the Hero is the story of a world's top one hero, Wilfred, and his sidekick. They say Wilfred breaths lightning and belches flames. They say his biceps are as big as a city's parapets. In reality, he's a bit of an insecure little guy who wants the best for anybody. Both Wilfred and Kyr-Stan, his sidekick bunny, want to finish their adventures by slaying the evil demon-dragon. The game starts at the entrance of this vile monster's lair and will take you through various locations, many puzzles, ethical questions and weird-looking creatures, like talking froggits with top hats, or onion people.
The game features an elaborate skill system, where, when you find skill points, you can teach either one of your characters a new skill. You also have to equip the skill in order to make it work. Some influence your basic stats, some influence the flow of the fight (like boosting your party's aggression - which boosts the hits they deliver and diminish the hits they receive), others alter your enemy's stats, while yet others are the typical offensive/defensive/aid magic. You do have to keep in mind that some skills have prerequisites beyond already having the previous skill in the tree. Some skills require a certain level of ethics, or a lack thereof, or a certain level of your stats, before they can be gained.
Another great feature of the game, is that each time you level up (which, sadly enough, stops at lvl. 11 in this chapter), you can actually choose which stat to emphasize. In my eyes, this is the way it should be done. There's none of that pre-generated "+2 strength, +3 defense, etc" stuff for each level. You're in full control of your character's development, as it should be.
Graphics of Wilfred the Hero are... well, they're purely art. The choice of colours, the eye for detail, the character design... it breaths and lives, the graphics. There wasn't anything else to expect, though, as it's done by the same artist who made Sunset Over Imdahl. The vibrant colours, atmospheric settings and curious environments will drag you straight into the game's world.
Music plays an important role in the game. The soundtrack completes the game's atmosphere and allows the player to feel along with the characters without any problems. On top of that, there are some puzzles that involve music, going from noting musical differences up to composing a song. Sounds tough? Not really. They made sure people who don't know anything about music can solve these puzzles as well. Everybody can recognize an off-key note the way they make them off-key. The composing is done by making general choices, the correct choices being given to you by musically talented froggits.
So, is this game all fun and... games? Well, it is. It knows how to draw the player right into the game's world and keeps him captivated in there. There's just a minor down-part to it all, however. This is that this is part 1 of the game. The game stops quite abruptly due to this. It still is a great experience, but leaves you hungry until the next part is released.
Review by: Raf