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The Infinity String

by Sektor 13, 2007




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This game is a feast for the eyes. A feast. It is absolutely gorgeous; the best of the graphics being the background art. It is stunning and imaginative and it will blow you away. The animations are realistic and very well done as well.


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The sound effects in this game are realistic and don't stray into the territory of sounding ridiculous. The music has a nice mysterious quality that enhances the atmosphere surrounding the strange things the main character encounters.


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This game feels like a lost Lucasarts classic; it boasts a basic interface but the puzzles are quite difficult and will keep you playing for hours. This is honestly one of the best games you will ever play.

Also try

Beneath a Steel Sky

Stargate Adventure

Trilbys Notes

Imagine two races at war. Imagine them going to the extreme in order to secure a victory. Imagine them discovering the strings that bind all things that are together. And imagine them screwing things up in the process!

The Infinity String is yet another great adventure game made with the AGS engine, by a person calling himself Sektor 13 (you can read an interview with him already on our site). And what to say, after seeing his Stargate Adventure I really didn’t know what to expect, but I feared the worse. The game was however even better than the previous one.

The graphics this time will take you back to one of my all time favourite adventure games, Indiana Jones and the Fate of Atlantis, because some scenes have been borrowed from there, but thoroughly made over to fit the new concept. Not to mention the opening cut scene with the helicopter approaching Antarctica and rain starts. Rain on Antarctica – you betcha! Plus, there are many little details taken care off (just watch the footprints in the snow when you walk past the tents).

The soundtrack uses the Vangelis soundtrack Voices, which is just perfect in this case to create the proper atmosphere of the game, which is a mixture of suspense, intrigue and mystery with a sense of unease. It all falls perfectly into place.

As an experienced adventure gamer I was very surprised to find myself stuck at times and have to thank Klemen (Sektor) on his help through the game. I don’t know whether I’m slipping, I just didn’t feel like thinking, or the puzzles are really so refreshing and challenging that I had troubles with them, but when I solved them (as I said, a few with the help of the game’s creator), I slapped my forehead for being so silly not to notice that myself. The puzzles are really quite logical, so you needn’t do anything stupid to proceed. OK, you do have to be careful though, so as not to miss anything. The game is by no means a pixel hunting one, but you need to look at every location carefully, otherwise you might overlook some secret panel in the wall or on the floor and won’t get the items needed.

One of the things that pleasantly surprised me were the two different item menus. One is in the arctic style for when you are on Antarctica and the other is in a tropical jungle style, for when you reach a remote tropical island paradise. Another thing were the multiple ending (OK, don’t expect half a dozen of them, but there is more than one ending). This is something not all too common in commercial adventure games, so it’s even more surprising in a freeware game (even though it’s not the only game offering more than one ending).

Enough praise, let’s start talking about the content of the game.

You’re a scientist arriving on Antarctica to a dig site/crashed space ship overlooked by the military (at least it used to be, until all the soldier type figures vanished). There is a walking skeleton running amok and it seemed to be leaving a trail of bodies behind which will literally make you puke (at least your character will). Unlike with the rest of them, you don’t seem to meet your maker when you meet him, but start getting flashbacks. Flashbacks of a life you never knew or lived.

Upon finding an alien artifact and confronting the abomination, you find yourself on a remote island with ancient artifacts, this time really overlooked by the members of the military.  From there on, you will need to find a way to a spaceship and destroy it in order to end this nightmare.

Like I said, there are more ways than one to do this. You’ll see what I mean when you have a talk with yourself in the spaceship with the shields taken down.

OK, after the credits you’ll still have a little bit of the plot, so don’t interrupt the credits (I really mean it), even though the ending is a bit uninspired (I just translated the author’s words), but then again, if you remember the endings to Simon the Sorcerer (both first and second part) you’ll see they were also quite uninspired. If this ending means that we can look forward to a sequel of this game, then I’m more than anxious to see what will come out of the cocoon.

Anyway, I hope you enjoy the game at least half as much as I did and that Sektor 13 will keep on making great adventures. This game really has me browsing through my old CDs to play the old adventure games from the golden era of the genre, because I have the feeling that era came back again!

Review by: Sebatianos