Have you ever been in history class and thought: "I could've done that better"? If you have, then here's your chance to prove it, because we offer you the chance to write history from the very beginning and lead a civilization from its roots to its full glory.
There's a game series out there called Civilization, and it has many variations on it. C-Evo's not a Sid Meier game, but can flawlessly be placed among the other Civ games, as it has the same addicting "just one more turn..." feeling to it, it offers a vast amount of possibilities to play the game and the eye of detail's astonishing.
Don't think it'll be an easy play, though. This is by far the toughest Civ game ever, and not in the least bit due to some of its special features.
The most obvious feature that causes this is that you don't automatically get the possibility to build all units that come with your known technologies, in combination with the tribe you started with. Instead, you have to research them the same way you research technology, but with the difference that you assign attack, defense, movement, extra bonus-points and various other statistics to the unit you're developing. This isn't unlimited, though. You have a maximum weight level in which all this has to fit, and most statistics take at least one weight per statistic unit. For example: each extra level of attack that you assign gives an extra weight to the unit.
Another feature of the game, although it doesn't affect the gameplay itself, is one that should've been done in the official Civilization games too. Your towns and units change appearance as you go through different eras in technology, but in this game, even the menus change appearance to fit in with the current era. It's little things like this that make this game so sweet.
Not all in this game is better than the original Civilization games, though. For example, the diplomacy, albeit quite simple of controls yet quite elaborate of possibilities, can only be turned off by basically telling the other part to shove it... twice. I have yet to figure out how to avoid this, as the only two options I have after a failed trade offer, is telling them to shove it or declaring war. Neither is a good option, as it gets you at war in no time.
The feature that's probably the one that's most lacking, is the ability to assign what unassigned citizens do. In C-Evo, they're always entertainers, but you can't change them to become tax collectors or scientists. This makes speed researching or increasing income tougher. On the other hand, you do have the possibility to turn all production into income, and that right from the start of the game.
A Civilization game wouldn't be a true Civilization game without being able to win it through Space Race. C-Evo has this ability too, but it's slightly different from the official games. In here, you can only develop spaceship components in cities that have a tile with a special resource (which always is on a deadland tile, so it's the only thing those tiles can produce). You need three different special resources in total. Once you've built all necessary components for the spaceship, you don't need to launch it to Alpha Centauri and hope it'll arrive. Instead, you win automatically when you're finished.
The last option of C-Evo, and also the one which makes it versatile beyond words, is the modability of the game. You can easily create your own AI, or you can just download new AIs from the website. Along with that, you can translate the game, or download translations, add more tribes, change the tech tree (a good example of that is the LotR mod) and even change the looks of the terrain and units. This gives the game sheer endless possibilities.
All in all, if you're a fan of Civilization games and're looking for a good challenge or just something to play around with and see the effects, this game is ideal for you.
Review by: Raf